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	<title>7dfps challenge &#187; GameLabFreiburg</title>
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	<link>http://7dfps.org</link>
	<description>make a great fps game in 7 days!</description>
	<lastBuildDate>Thu, 26 Jul 2012 14:44:53 +0000</lastBuildDate>
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		<title>Low Midnight r1 release</title>
		<link>http://7dfps.org/2012/06/16/low-midnight-r1-release/</link>
		<comments>http://7dfps.org/2012/06/16/low-midnight-r1-release/#comments</comments>
		<pubDate>Sat, 16 Jun 2012 00:16:14 +0000</pubDate>
		<dc:creator>GameLabFreiburg</dc:creator>
				<category><![CDATA[Posts]]></category>

		<guid isPermaLink="false">http://owned.co.za/7dfps.org/?p=4206</guid>
		<description><![CDATA[Ho hum, the challenge is over and we&#8217;re not really finished. We expected that but it&#8217;s still a little sad. Well, I guess the game is playable. There are still lots of bugs and missing features but the general idea &#8230; <a href="/2012/06/16/low-midnight-r1-release/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Ho hum, the challenge is over and we&#8217;re not really finished. We expected that but it&#8217;s still a little sad. Well, I guess the game is playable. There are still lots of bugs and missing features but the general idea is visible. <a href="http://7dfps.david-arndt.de/play.html"><img class="alignright size-medium wp-image-4254" src="http://owned.co.za/7dfps.org/wp-content/uploads/2012/06/lowmidnight_logolike1-300x211.jpg" alt="" width="300" height="211" /></a></p>
<p>The challenge was lots of fun &amp; sometimes also very frustrating, but that&#8217;s the joy of game development. Thanks to the 7dfps team and everyone participating for a great time! We&#8217;re quite excited to see and play all the other games!</p>
<p>&nbsp;</p>
<p>We&#8217;ll release a nicer version &amp; downloadable for PC / Mac later /  tomorrow but for the first release, that&#8217;s it!</p>
<p><a href="http://7dfps.david-arndt.de/play.html" target="_blank">http://7dfps.david-arndt.de/play.html</a></p>
<p>&nbsp;</p>
<p>P.S.: You need to turn around after hitting play, the player faces the wrong way right now^^</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Low Midnight: online highscores!</title>
		<link>http://7dfps.org/2012/06/15/low-midnight-online-highscores/</link>
		<comments>http://7dfps.org/2012/06/15/low-midnight-online-highscores/#comments</comments>
		<pubDate>Fri, 15 Jun 2012 02:49:09 +0000</pubDate>
		<dc:creator>GameLabFreiburg</dc:creator>
				<category><![CDATA[Posts]]></category>
		<category><![CDATA[GameLabFreiburg]]></category>
		<category><![CDATA[highscore]]></category>
		<category><![CDATA[Low Midnight]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://7dfps.org/?p=3578</guid>
		<description><![CDATA[Our game now features an online highscore! You&#8217;ll be able to play and compare your score with other players ingame and online. Thanks to the guys at the Unify Community! No playable version ready yet, though :/ But the nifty &#8230; <a href="/2012/06/15/low-midnight-online-highscores/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="/wp-content/uploads/2012/06/lowmidnight_logolike.jpg" rel="lightbox[3578]" title="Low Midnight: online highscores!"><img class="alignright size-medium wp-image-3580" src="/wp-content/uploads/2012/06/lowmidnight_logolike-300x211.jpg" alt="" width="300" height="211" /></a>Our game now features an online highscore! You&#8217;ll be able to play and compare your score with other players ingame and online. Thanks to the guys at the <a href="http://www.unifycommunity.com" target="_blank">Unify Community</a>!</p>
<p>No playable version ready yet, though :/</p>
<p>But the nifty website for the game is done: <a title="Low Midnight website" href="http://7dfps.david-arndt.de" target="_blank">7dfps.david-arndt.de</a></p>
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		<title>Low Midnight &#8211; the intro story</title>
		<link>http://7dfps.org/2012/06/14/low-midnight-the-intro-story/</link>
		<comments>http://7dfps.org/2012/06/14/low-midnight-the-intro-story/#comments</comments>
		<pubDate>Thu, 14 Jun 2012 20:21:55 +0000</pubDate>
		<dc:creator>GameLabFreiburg</dc:creator>
				<category><![CDATA[Posts]]></category>
		<category><![CDATA[GameLab Freiburg]]></category>
		<category><![CDATA[High Midnight]]></category>
		<category><![CDATA[Story]]></category>

		<guid isPermaLink="false">http://7dfps.org/?p=3468</guid>
		<description><![CDATA[Sheriff Gilmore was a man of few words. Silently he slid the Deputy Star towards me. Then, with a groan as if it was almost too much of an effort, he muttered: &#8216;Go to Cliffside and find out why we &#8230; <a href="/2012/06/14/low-midnight-the-intro-story/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<blockquote><p>Sheriff Gilmore was a man of few words. Silently he slid the Deputy Star towards me. Then, with a groan as if it was almost too much of an effort, he muttered: &#8216;Go to Cliffside and find out why we haven&#8217;t heard anything from them recently. I&#8217;ve heard strange reports from the mountains so be careful. Might be Indians on the warpath again.&#8217;<br />
I nodded and agreed, then turned and walked out of the Sheriff&#8217;s Office smiling.</p>
<p>A ride over to Cliffside wasn&#8217;t so bad. If it was the Indians I&#8217;d call the Cavalry, if it was just a rockslide in Jasper&#8217;s canyon, I&#8217;d have to organize some help to move it away. Either way it sounded like an easy first assignment.<br />
Boy was I ever so wrong.</p>
<p>&nbsp;</p></blockquote>
<p>Wow, I really can&#8217;t believe it&#8217;s almost over. I also can&#8217;t believe how far we&#8217;ve come and we only started on Monday! It&#8217;s been a great time so far, learning a lot and working under time pressure shows where our deficiencies are.</p>
<p>I think our game will be almost but not quite finished till Saturday evening.</p>
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		<item>
		<title>GameLab Freiburg throws the hat in the ring</title>
		<link>http://7dfps.org/2012/06/08/gamelab-freiburg-throws-the-hat-in-the-ring/</link>
		<comments>http://7dfps.org/2012/06/08/gamelab-freiburg-throws-the-hat-in-the-ring/#comments</comments>
		<pubDate>Fri, 08 Jun 2012 11:26:57 +0000</pubDate>
		<dc:creator>GameLabFreiburg</dc:creator>
				<category><![CDATA[Posts]]></category>
		<category><![CDATA[entry post]]></category>
		<category><![CDATA[GameLabFreiburg]]></category>
		<category><![CDATA[intro]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://7dfps.org/?p=877</guid>
		<description><![CDATA[We&#8217;re a couple of media design students from Freiburg, Germany who are currently focusing on Unity3D development. The GameLab is our freshly founded platform to fulfill (almost) all our gaming dreams and get university credits for making and talking about &#8230; <a href="/2012/06/08/gamelab-freiburg-throws-the-hat-in-the-ring/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="/wp-content/uploads/2012/06/GameLab_Logos_7DFPS.png" rel="lightbox[877]" title="GameLab Freiburg throws the hat in the ring"><img class="alignright size-medium wp-image-884" src="/wp-content/uploads/2012/06/GameLab_Logos_7DFPS-293x300.png" alt="" width="293" height="300" /></a>We&#8217;re a couple of media design students from Freiburg, Germany who are currently focusing on Unity3D development. The <a title="GameLab Freiburg" href="http://gamelab.hkdm.de" target="_blank">GameLab</a> is our freshly founded platform to fulfill (almost) all our gaming dreams and get university credits for making and talking about games all day.</p>
<p>Since this is a kind of last-minute thing for us we&#8217;re not really sure what the game will look like yet, but it&#8217;s probably going to be something crazy with rainbows, unicorns and bubbles <img src='/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>So prepare to be sparkled!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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