11 thoughts on “Table for One – New Screens!”

    • The mechanics are identical to any first person shooter. The player looks around with the mouse, and clicking a button casts a ray out from the camera to determine which object was ‘hit.’ In this case, rather than damaging a person with bullets, I am using that hit to apply a force to manipulate an object. It is no different from the gravity gun in Half-Life 2.

  1. Wonderful, original, funny concept! I love it! Here are some ideas to add challenge / enemies to it: Earthquakes? A date who makes you laugh at inopportune moments? A bad cold and sneezing or coughing? Rolling peas on a spoon physics for “balance” challenge?

    Keep up the awesome work.

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