19/06
03:27

Receiver

175

Project Description

Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a Colt 1911 A1 and an audiocassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.




Team members



Installation Instructions

The game has Mac and Windows versions available free to preorderers of Overgrowth, or for $4.99 here:

http://www.wolfire.com/receiver

 

175


PLAY (links!)



 

POST 7DFPS VERSION UPDATES

So, now that 7dfps has been over for a few days, I actually have the time to make a project page! It was an intense and amazing week — now that I am not working as fast as possible I am excited to look at everyone else’s game. We took a couple extra days for our game, Receiver so that we could get the most basic stuff we wanted to see in the game. Our goal starting out was to make a game that would be as solid as David’s existing games like Lugaru or Blackshades, but to execute the game in the as short a timeframe as possible since it is time away from our unfinished main project Overgrowth.

I think our game is a success and I am very proud what David, Tapio, Anton and I were able to make.

Everyone who runs the 7DFPS was really cool, and we were really happy to take part in such an awesome jam. Thanks to everyone who watched our livestreams!

some videos:

 

 

 


PLAY (POST 7DFPS links!)


19 thoughts on “Receiver”

  1. Am I to assume the extra days meant you worked on it for longer than seven days? And oh look! I can’t even try it without spending money. Neat!

    • The extra days of work are quite clearly stated to have been carried out after the end of the challenge. And when has it ever been a bad thing to improve on a game?

  2. Oh man, this game is so cool! I’ve always wanted something like this where I can do just about everything I could do with a real gun. Now I not longer dream of owning a gun, I don’t need to anymore :D

  3. Best of the 7dFPS games, even if it doesn’t quite fit – willing to make an exception though as the mechanics are excellent.

  4. Looks like interesting, but it’s a shame you force players to pay just for having a look to your “7 Days FPS entry”…

    • When unity 4 is released with the new linux support, you’ll without doubt be able to play this game on linux.

    • Seriously, joke about it all you like but piracy is inexcusable, especially when it’s a game from a small studio.

      If you’re protesting something about the way a studio, game or publisher works, then I guess it’s excusable within reason, but it’s a $5, highly repayable internally funded roguelike fps, you have no reason to pirate it other than a sense of greed that overpowers any desire you have to repay the developer for what will without a doubt be an awesome time.

      In short, you’re a crap person and should really buy the game, considering it’s only $5, which is less than an hour’s labour at minimum wage just about anywhere in the developed world.

      • meh. I paid the 5 dollars for it and was seriously underwhelmed. when I pay money for something, I have a certain expectation of quality. and this is not a quality product. it’s only barely playable, plenty of bugs and glitches, and horrid graphics.

        it is well within their right to charge 5 dollars for this. but it is my personal opinion that no matter how much time they spent on it, it is not worth mine or anyone else’s 5 dollars in it’s current state. if it were an alpha version of a game to come I would be more than willing to pay 20 dollars for it, because it has a lot of promise. but since this is all you get for 5 dollars, it’s hilarious they would charge for it. there’s better games for free on this very site.

      • Considering, this may be a troll, why would he listen to you of all reasons?
        Plus I don’t think people would pirate this game… Also I saw one of the rules of this 7day thing was that they have rights to make all the games made free, so I’m not sure what wolfire did there to get their game to charge people.

  5. Great game, got it for free due to overgrowth pre-order, there were a bit of amateur mistakes (e.g you didn’t connect the buildings properly so you’d see a tiny gap between the floor and the next area). I don’t see the point of getting shot once yet you live for a second and die, why not die? Or are you doing something here as a test?

    Would be nice to have a bigger chance of living, it’s like a game on hardcore mode, new people will certainly struggle with this play style, I suggest putting in difficulty settings (something like health increases as you get easier?) if you’re going to further this game into development.

    It was quite fun and really intense, I’ve only found a maximum of two tapes, the lighting could use some work too as some places (like the house-like rooms) are so dark you can’t even see. Different modes to get more players into it would be nice, e.g light mode to make it day.

    Enjoyed this game, and I must say you’ve made an amazing game in just 7 days, a brand new untouched concept, 100% originality and a chilling, challenging story line.
    Here’s a question by a wolfire fan, will you consider adding more guns to the game? It’s so obvious that you’re going to use those 10 slots for more weapons and clips, and I’d love to see a realistic mechanic for a bolt-action rifle, or a fully-automatic light machine gun.
    I’d rate this game 7/10, didn’t think you should have charged for it, since other 7dayfps games are free, just needs a few graphic fixes, and a lagging issue. Can’t wait to see what this game will turn into. Thanks!

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