17/06
08:58

Robota : Lost

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Project Description

This is my college part-time project, was created in 1 week(not fully one week) and it still in prototype.

This game is about the robot that have lost in somewhere, you suddenly wake up, alone and just don't know anything
one thing that you should do is to know where you are and find a way to back home

just play the game and enjoy it, i hope some feedbacks will be okay, and i'll be waiting for it :D


Credits:
Syauqy Nurul Aziz - Game Designer, Programmer, Artist

Music:
Fear in Kyoto by Hendra Permana
When You Are at Yogyakarta by Banyu Bening Gumilar

Team members



Installation Instructions

Just download the .rar file, extract it, then run the Robota – Lost.exe to play the game.

Control : 
Use W, A, S, D to move and mouse to look around.

for beta trailer, check this page

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PLAY (links!)



 

POST 7DFPS VERSION UPDATES


PLAY (POST 7DFPS links!)


10 thoughts on “Robota : Lost”

  1. Hello! I think the idea is great, and i enjoyed playing the game.
    A first improvement could be to hide the mouse cursor, only add this line when you press START: Screen.showCursor = false;

    I think the calm atmosphere is appropriate, but you could add some birds/wind sounds perhaps? (I may have heard some wind, but veeery low?).

    Keep up the good work :)

  2. LOVE the atmosphere, like NostraDamon said some sound design work would be wonderful. There is something about seeing a full field being rendered, grass swaying in the breeze, that will always appeal to me. I wanted to explore your world. One of my favorite demos I’ve played on this site so far.

  3. If the invisible walls are supposed to be in this game to keep you out of certain areas then they’re pretty strangely placed. If not, well, there are invisible walls located in arbitrary places that make it a nuisance to navigate since you don’t know if walking in a certain direction will be a waste. That coupled with your slow movement speed made looking for batteries more of a chore than anything else. I assume there’s a full set to power that machine as I quit after I found the first and then nothing for 5-10 minutes …well, nothing except invisible walls that made me backtrack. I flung myself off the sky island in the hopes of ending it all, but alas, I was then stuck in limbo ( if limbo was an unending fall where you had time to reflect on how you’re spending your time ). You managed to only do the FP in FPS, as well.
    Unfinished, too? Well I guess technically it says “make a game”…

  4. You really, really need to get rid of these invisible walls.
    They’re so frustrating, and made me desire only one thing : get out of the map, which wasn’t that hard.
    Also, I found the 4 batteries, got to the plane, the light turned green, and… ? Nothing ?!
    I would have loved a little ending, even a simple image, cause this felt really frustrating… Not having a feedback breaks everything.
    Anyway the astmosphere was great, and I liked the feeling I felt when i was into a grassy zone.
    Finaly, hide that cursor, it breaks the immersion, and please, let us choose a sensitivity !
    Thanks :)

  5. Nice scenery, love the wind effects. I think the constrast of the grass is too high though, something in the tones of the ground texture would be better. And yeah, instead of annoying invisible walls, you could just put some cliffs/vegetation :)

    One idea of something to do with sounds : add a low volume audio source to battery charges so you can search them without turning around endlessly on the map, they’re really not easy to spot from afar, and it eventually gets on your nerves.

  6. Oh my, thank you very much for everyone who spent time for trying my game and give me some comments, i’m very appreciate it.
    Ok, I have write down every comments here on my notebook, thank you very much, I hope I can continuing this project after my final exam of this semester. :)

    greetings from Indonesia :D

  7. i tried out the game and got lost and fell out of the map. thats the problem with having your game based in the woods is because i got past all of the trees and fell out. i didn’t know where to go so i went out adventuring and couldnt play anymore. maybe put an infamous invisible barrier around the edges so that doesnt happen again. :)

  8. I absolutely love this!!!

    I don’t care about anything previously complained about – or even getting batteries for the plane – I just love wandering around in the peaceful place, exploring.
    Finding out the key functions just adds to the gameplay experience for me, too.
    In real life I’d want to stay here forever ;)
    Thank you, thank you SO MUCH for making a type of game I actually like – there are so few of us that prefer a relaxing game that we don’t get one we love very often, but you’ve hit exactly the right formula. I’m just sorry there aren’t more of us, because you will probably change the game if you want to make it more popular.
    It’s gorgeous, and serene. No shooting, no threatened imminent demise from anything running out. No desperate struggle to achieve anything, or even a puzzle to get stuck on which then halts progress.
    This would appeal to Myst Online fans.

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