15/06
23:49

Sigil now live !

Sigil

That is not dead which can eternal lie. And with strange aeons even death may die.

Play it by clicking here : Sigil

You will need the unity3d plug-in to play it. With the site bouncing up and down I won’t make a huge post about it, but will say I really enjoyed this gamejam (my first, shockingly) and am really looking for feedback on the game – as I am planning on continuing on it after #7dfps. Had to cut a load of stuff due to the deadline alas :) Anyway, have a play and let me know what you think! :)

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15/06
12:29

First Person Dragon-em-up update

EDIT: Forgot to post the controls!!

Controls:

  • WASD and mouse – control your dragon
  • Space – flap wings
  • Q – tuck in wings and dive [Works, but impact doesn't damage anything in current build]
  • E – hold key down while aiming at a villager to eat them [Not working in current build]
  • Left mouse button click – claw attack
  • Left mouse button hold and release – charge up the fireball bar to max to shoot a fireball

I’ve posted up a playable copy of my first-person dragon-em-up (still can’t think of a name!).

I made quite a lot of updates last night (listed below) which have broken a few things, so bear in mind that it’s a bit buggy and some of the abilities don’t work properly :(

Windows download (Recommended)

Mac download (Not tested)

Web (right click and run it fullscreen to avoid having mouse clicks register outside the game!)

If you give it a go, make sure you have the sound on – there are many booms and whooshes :D

 

Last night’s updates:

  • Fixed fireball impacts
  • Added gore
  • Destruction earns you XP!!! :D
  •     …but XP can’t be spent on anything yet :(
  • Simplified and reworked controls!!! :D
  •     …but broke the ability to eat villagers :(
  • Towns now rebuild themselves and spawn new villagers!!! :D
  •     …which causes performance problems :(
Still to come (after the competition):
  • Sheep!
  • Levelling up and skill points to spend on your dragon
  • Unarmed Villagers
  • XP Multipliers for chained attacks
  • More villages!
  • Bonuses for dealing critical amounts of damage to a village
  • Footsteps and sway when moving around on land
  • Game bounds (Can’t believe I forgot this, but you can easily fly out of the level)
  • Villages will offer up virginal maidens for you to eat (or smash (or burn)).
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14/06
09:59

Towards the light – Day 5 progress

Starting to wish that I hadn’t started a day late, but with two days left I’m wavering between quiet optimism and flat panic! However the mood and feel of my game is starting to come together nicely. It’s definitely dark!

Set in a subterranean cavern, I was really trying to emphasize the feelings of isolation and solitude. Beside having a very limited amount of light in the game to try and maintain a sense of claustrophobia, using carefully designed sounds can really help emphasize these emotions.

Day 5 Video Update

Now just a mad rush to try and make the dark scary!

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14/06
04:23

atmos – web player

So what begun as a game (with amazing slow progress) is turning more into a tech demo for unity hehe…

The other team member (Omar aka darthmed) has been struggling between job & finding some free time to model.

So if in the end it doesn’t end up being a playable game (or at least a decent prototype) by the time 7DFPS ends, then we’ll be extending this over time and you might hear from us in a few more weeks :D

take a look here: ~ atmos Web Player ~

Please leave a comment either if you think it’s cool and pleasant or if you think i’ve saturated the scene with too many effects.   Btw… don’t go into the water you will fall !

Things left to do: enemies !! / factory buildings / details all over the place, need cool textures for the snow, oh well… many things

Thanks!

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13/06
21:02

Finally found a name : Introducing Sigil

Roll up … Roll up …

Be amazed by not two, nor three, nor four but FIVE tower types !
Be enthralled by the small green health bars !
Be enchanted by the shear destructive power of the sniper tower !
Be captivated by the mysterious tower of wakeness !
Be amused at the sight of the minigun tower tearing enemies to shreds !
Be cautious at the sheer eldritch power of the AOE tower !

Welcome To Sigil :)

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12/06
22:43

atmos – environment update

Definitely going slow…. wish I had more free time.  However the terrain is now a decent one!

Some Images

Just Unity water…
There are the enemy bases !!!! or not?? Well these are being modeled…. :) not yet ready :/

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12/06
21:25

Desperately seeking a name!

Presenting :
A new turret type, overhead view, summoning circle, the first level modelled, and my rather scratchy voice :)

Does anyone out there have any good name ideas for this? Want to get the project actually created on the site :)

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11/06
21:54

atmos – First update

So finally after a non-productive weekend (being married takes its toll on time) managed to put something half-decent.

Worked mostly on putting together some particle systems and the snow looks good to me so far :)

(Currently using the default Unity sky which i definitely don’t like…)

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