15/06
23:45

Call of Warfare: Blocks

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Project Description

Call of Warfare: Blocks is a fast-paced shooter. Enemies are brutally accurate and will call out your location to their allies whenever they see you. I built it from the ground up over the course of the week. It's a silly game, but I found myself laughing out loud and having some genuine fun while testing features, so I figure at least something went right! :D

It's core features include:
+ in-game level editor w/ console command support
+ a voxel-based level format for simple level construction (cause, you know, VOXELS)
+ A* pathing
+ A particle engine (cause what's a game without freakin particles)
+ Lots and lots and lots of blood.

Questions and Comments are more than welcome!! I hope everyone enjoys playing it; I had an amazing time making it. I can be reached via email (Feltiatix AT gmail) or Twitter (@JDBunnell).

Team members



Installation Instructions

** Requires XNA 4.0 Redistributables (Included in ZIP).

All you need to do is unzip the files into a folder wherever you’d like. Then, if you need to install the XNA 4.0 Framework, simply run the included installer.  If you would prefer to download the installer directly from Microsoft, you can find it at:

http://www.microsoft.com/en-us/download/details.aspx?id=20914

 

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Controls
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WASD – Movement
Space – Jump
R – Reload
Left Mouse – Fire Weapon
~ – Access Console In-Game

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Console Commands
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design – toggles design mode on/off
– scroll wheel to cycle through voxel types
– left click will destroy the targetted voxel
– right click will place the selected voxel

fly – toggles flying on/off

load_level <str> – loads a level named <str> from %APP_DATA%/.callofwarfare/levels
save_level <str> – saves a level named <str> to %APP_DATA%/.callofwarfare/levels
new_level <size> – creates a new level of <size> x <size> chunks (each chunk is 32m square)

respawn – resets the player position to origin (0,0)

spawn_clone – spawns a single enemy in front of the player
– facing/looking where the players cam is pointed

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PLAY (links!)



 

POST 7DFPS VERSION UPDATES


PLAY (POST 7DFPS links!)


One thought on “Call of Warfare: Blocks”

  1. I liked this game, even if it’s more a tool.
    Its easy to play, but everything is too simple…
    Also, I don’t think the Minecraft look is very useful to the game… There’s minecraft mods that have guns.
    Some little tech problems : you can’t shoot behing a dead body which you headshoted : blood comes out and nobody’s injured
    The caracters can move 1 square out of the map, floating.
    That’s it !

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All posts for this entry

25/06
13:41

Call of Warfare: Blocks (week 2)

I suppose at this point it’s no longer a 7dfps, but I wanted to post an update.  Been working over the past week to add multiplayer support and fix bugs. I’m really happy with how this project has turned out so far. The multiplayer is fast paced and tons of fun (at least for the playtesters I’ve had so far).

Call of Warfare: Blocks is written in C# using the XNA Framework. There’s a dedicated server application (also written in C#) but written without XNA.  This allows the server app to run on a linux machine for cheap hosting.

Here’s the project page for the 7dfps version: http://7dfps.org/?projects=call-of-warfare-blocks

If anyone has questions or comments, I’d love to hear them.

Tritax (@JDBunnell)

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